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Dioxin: Waste to Energy Game
ROLE SIMULATIONS
Dioxin: Waste to Energy Game

Denise Madigan, Steve Foster, Lawrence Susskind

President and Fellows of Harvard College (c) 2003
 
 
Per participant (Non-Profit/educational)$7.50
Per participant (For Profit)$9.50
Teacher's Package (Download Below)$0.00
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SCENARIO:

With landfills rapidly filling, the City of Lockford is attempting to solve its garbage problem by incinerating its trash in waste-to-energy plants. Protests from environmental and community groups over dioxin-related health risks posed by these facilities has escalated into a public fight between scientists representing the City Department of Sanitation and environmentalists. In an attempt to understand and resolve this highly scientific and technical problem, the "City Fathers," via a local scientific academy, have called together the two main protagonists in the fight along with other experts and interested parties. Based on the recommendations of this group, the City will announce its future garbage disposal strategy. A press conference has been called at the end of the meeting, and if the scientists cannot reach an understanding, they face a complete loss of credibility and the wrath of an outraged public. The parties include: The City Department of Sanitation, a waste-to-energy expert, a combustion physicist, an epidemiologist; a scientist from the community; and a national environmentalist group.

MAJOR LESSONS:

  • This exercise illustrates how negotiations can be used to resolve conflicts between scientists and technically sophisticated parties when scientific data are in dispute.
  • When the same negotiation is conducted by multiple groups, the comparison of outcomes is instructive. The recommendations offered by each group may differ widely and in some cases there may be no agreement reached in the time allowed.
  • The scientific data available in the case (and in the world) is incomplete and inconclusive on the points at issue. The exercise thus motivates discussion of how decisions should be made given limited information.
  • The exercise provides a context in which the formation of coalitions or "joint interest" groups can dramatically affect the negotiated outcome.
  • MECHANICS:

    The exercise is best run with 6 people, although 12 people (2 per party) works well. The instructions require a one to three hours to read and prepare prior to the negotiation. They contain a good deal of scientific information which should be analyzed prior to the beginning of the negotiations. Actual negotiations require 2 1/2 to 3 1/2 hours.

    TEACHING MATERIALS:

    For all parties:

  • General Information
  • Press Releases
  • Four Appendices and Charts

    Role specific:
    Confidential Instructions to
  • Epidemiologist from the State DEP
  • Lockford Academy of Science Combustion Physicist
  • Lockford Concerned Citizens' Chemist
  • Waste-to-Energy Expert
  • Executive Director of the Lockford Board of Directors
  • Deputy Director of the City DOS

    Teacher's package (87 pages total):
  • All of the above
  • Logistics Notes
  • FAQ notes
  • Debrief notes
  • Notes on the role of experts

    KEYWORDS:

    Managing risk and uncertainty in science- intensive public policy disputes; environmental disputes

    THEMES:

    Agenda control; BATNA; Caucusing; Coalitions; Communication; Competition v. Cooperation; Constituents; Credibility; Decision analysis; Group process; Information exchange; Issue control; Legitimacy; Media; Mediation; Objective criteria; Partisan perceptions; Public opinion; Risk perception; Time constraints

    Please note that this exercise is included in the Resolving Public Disputes package, also available through the Clearinghouse.

  • Time required3-5 hours
    Number of participants6
    Teams involvedNo
    Agent presentNone
    Neutral third party presentNone
    ScoreableYes
    Teaching notes availableYes
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